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阴影体方法
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阴影体方法
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理学
阴影生成
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shadow volume
阴影体方法
阴影体方法是用于绘制点光源下硬阴影的方法,最初由F.克罗(Frank Crow)在1977年中提出的,后由T.荷德曼(Tim Heidmann)在1991年改进,提出使用GPU中的模板缓存(Stencil Buffer)来实现,极大提高了绘制速度,此方法得以在实时绘制中得到广泛使用。
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contraction
contraction age
contractionary monetary policy
contraction effect
contraction factor
contraction flow
contraction function of muscle
contraction hypothesis
contraction mapping
contraction mapping principle
contraction of a class
contraction of a complex space
contraction of a graph
contraction of a group
contraction of a mapping
contraction of a matroid
contraction of an algebra
contraction of an ideal
contraction of a representation
contraction of a tensor
contraction of a tensor space
contraction of field operators
contraction of operators
contraction of tensor
contraction of the flexor tendons in young animals
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