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阴影体方法
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阴影体方法
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shadow volume
阴影体方法
阴影体方法是用于绘制点光源下硬阴影的方法,最初由F.克罗(Frank Crow)在1977年中提出的,后由T.荷德曼(Tim Heidmann)在1991年改进,提出使用GPU中的模板缓存(Stencil Buffer)来实现,极大提高了绘制速度,此方法得以在实时绘制中得到广泛使用。
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